Math¶
Math messages provide common mathematical types used throughout the API.
Message Types¶
Point2D¶
Represents a 2D point in space with x and y coordinates.
| Field | Message Type | Description |
|---|---|---|
x |
float |
The x coordinate of the point in a 2D plane. |
y |
float |
The y coordinate of the point in a 2D plane. |
JSON Example¶
Quaternion¶
Represents a rotation in 3D space using four components (x, y, z, w).
| Field | Message Type | Description |
|---|---|---|
x |
float |
The x component of the quaternion (imaginary part). |
y |
float |
The y component of the quaternion (imaginary part). |
z |
float |
The z component of the quaternion (imaginary part). |
w |
float |
The real (scalar) component of the quaternion. |
JSON Example¶
PointWithOrientation¶
Defines a 2D point (x, y) with a 3D orientation.
| Field | Message Type | Description |
|---|---|---|
x |
float |
The x coordinate of the point. |
y |
float |
The y coordinate of the point. |
orientation |
Quaternion |
The orientation represented as a quaternion. |
JSON Example¶
Twist¶
This expresses velocity in 2D space in linear and angular components.
| Field | Message Type | Description |
|---|---|---|
linear_velocity |
float |
The desired speed to drive up to in meters-per-second (m/s). A positive value should be used for driving forward and a negative value may be used to drive in reverse. |
angular_velocity |
float |
The desired rate of rotation in radians-per-second (rad/s). A positive value is used for a clockwise (right) point turn while a negative value should be used for counter-clockwise (left) point turn. |